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Asteroid Demolition Corps DevLog #3 Starting with squad commands

A topic by Old Juniper Game Studios created Apr 15, 2019 Views: 216
Viewing posts 1 to 1

Hey Guys! It’s been a while, huh?

Well it’s all worth the progress I was able to make last week on Asteroid Demolition Corps. I finally started working on squad commands! It’s not AI…. Not by a long shot, but it’s a cool start and a nice building block moving forward. At the time of this devlog, the player can order two different squad members to move around. It’s a bit inconvenient since the player has to stop fighting to give orders, and wait until they reach their destination before doing anything else, so that needs to be upgraded. You can easily switch between the two members without them conflicting with each other and move them separately. I left off writing a function that would allow me to select the entire squad, but it’s been //commented out for now while I set some sort of minimum distance between them.

Little extra things I did was re-did the muzzle flash and recoil animations, created a cool shooting sfx on Soundforge, added some bullet impact effects (thanks Brackeys!), and started designing some graphics and 3D models for the player, ships, and terrain! All in all, 9 and a half hours of development, half an hour of conceptual design, and 15 minutes on sound forge.

I know it’s just arrogance when I say I can make my game all by myself, but I’m sure I’ll eventually hire someone to do the models. For now they’re just crappy concept pieces in my sketch book, but I’m looking forward to fleshing them out more and return to my blender days.

Anyway guys, I leave you with a cool video and some screen shots of my progress so far. Hopefully I’ll have just enough time to make enough progress to be dev-log worthy next Monday so be sure to keep an eye out for that. Have a great week, play hard, work harder, and I’ll catch you all later!