"No repetitive boring events or grind."
Let me translate that: The game in its current state has no game play loop or sandbox mode, if you want to call it that. You have an awsome rpg mechanic with lots of bells and whistles complete with item rarity, and a lewd fight mechanic of seducing one enemy and collecting seed to power your magic for the next encounter, all very satisfying for someone looking for game play combined with lewdness (though if futa do not float your boat, you are out of luck. all enemy "girls" have dicks).
So what is the downside? It's short. Current content is for a playtime of roughly 3 hours. The complexity presented looks like it is for a playtime of 100+ hours.
The stuff already there is 5/5, let's hope since the bells and whistles seem to be there, that now the actual content gets priority.