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This is a cool way of building a character! Normally, when you use a program to make a character, it's more visual but this text-only format leaves it up to the player's imagination which is nice. I also like the fourth wall-breaking comedy of it and how you choose not to play takes you to the games' backroom. I will say there is an overwhelming amount of choices, which I can understand for a more nuanced character, but I think taking away a few would give the player more of a breather. This is more of a personal interest, but I am curious about how the percentages are calculated at the end.