- Bugs: I seem to have completely broken the life counter. I had the multiball powerup and both of them reached the left side of the screen when I was on 1 life meaning that the variable instantly ticked to -1, bypassing what I assume is a life=0 trigger. The way to solve this would be to instead of using a life=0 trigger, using a life<1 trigger meaning that if multiple balls were to expire at the same time you would not encounter this issue.
- Strengths: I think this can be a really fun time killing game to play. I love the art of the chef, it reminds me a lot of the wool Kirby games.
- Weaknesses: I think the paddle speed needs to be slightly higher by default as I found with the unpredictable bouncing of the balls, sometimes I would just not be able to reach the ball before it hit the left side.
- Changes or Improvements: As mentioned before, the life trigger needs to change, and I think the game could maybe do with a background too. Other than that, you have a very fun game on your hands!