Really liked the puzzle element of the game encouraging the player to search the environment to find items and progress through the game, and the eyes tracking the mouse is a really cool and unique feature.
I do feel the game lacks a solid sense of direction as most of the playthrough left me questioning what was going on and what my objective was, further hindered by the visual style and awkward placement of some walls/blockades.
I think with some updated visuals and more defined directions or cohesive story will make the game more enjoyable and easier to understand.