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Really appreciate this - I had a gallery working on a previous version of a VN and the new Python setup totally screwed it over, and very little I looked up managed to fix it. One snag I'm running into is that the images I had were locked by a persistent variable (if you got a certain game ending) which had previously been marked as "condition." There's 20 of these images, so I'm banging my head against a blanket check for all of them. Any insights would be highly appreciated!

(1 edit)

is this for my gallery or your old gallery?

My gallery uses the renpy seen to unlock an image. 

if you downloaded the files, there is a short tutorial in there as the VN. Use your renpy launcher and give it a read. It will show you how to unlock the images without the user seeing them in game

This is asking if you know a way to tweak your gallery function to unlock via persistent variables vs. seen. My old gallery has a lot of very arcane code in it that doesn't seem to translate easily, and I was wondering if you had more familiarity with those kind of unlockable parameters. :)

I'm sure it could be done that way, but if you're using my gallery just do a

show galleryimage

hide galleryimage

instead of setting a persistent.variable the image is not displayed and it gets unlocked in my gallery, you can do this multiple time to unlock more than one image at a time.

show galleryimage1

hide galleryimage1

show galleryimage2

hide galleryimage2