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(2 edits)

Can you make a change? So that Fire2 Jump works despite holding UP on the Joystick. And vice versa.

With such a fast game, accidental holding and blocking yourself from jumping happens quite often. And it can be frustrating ;)

We already implemented fire button two for jump. Make sure your emulator is set up in a way that fire button 2 is assigned to a phisical button on the joypad and you should be good to go.

(2 edits)

I probably wrote it unclearly. Fire2 works for me (real C64 and emulator), but.. Accidentally holding down direction UP blocks the use of Fire2 for Jump. And vice versa. This affects when playing with a gamepad. And not important when playing one-button Joystick.

I use gamepad on real C64, USB device to DB9 adapter. Fire 1, 2, 3 works.

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For all the people with "saving to crt" problem... Why don't you implement "save progress to disk?"

That's a great idea in my opinion. Works well in Briley Witch Chronicles game. This can be done so that the record is transferred between successive versions of .crt. Between different types of emulators. And even between physical cartridges.

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Incredibly great work!! Of course, creating a longplay for my channel was a must.

Congratulations, you make it look too easy. 

Deleted 117 days ago

Hi Piggy 18 team! 

Truly a C64 masterpiece! Beautiful, distinctive use of colour, great sprites and animation and it's really fun to play. Snappy controls, speed is just right and so far it's felt tough but never unfair, you always want just one more go! 

Props to all involved on what was clearly a passion project made with great care and attention to detail. Definitely C64 top 5 of all time and great to play a game that feels at once classic and modern. 

Just learned from the comments that saving level progress doesn't work on Easy mode, good to know. That would be my only minor wish for a change though, as I find 'easy' is really well balanced.

Anyone else playing on MisterFPGA? Wondering if on Med difficulty the level completion saves will save to the cart or only be valid for the current play session? 

Unfortunately, saving directly to easyflash is not yet supported on MiSTer's C64 core.

Thanks for your reply, I didn't know this so it's good to learn! 

I also play on MiSTer and have tried the new C128 and existing C64 core. Unfortunately without success. After reset/restart all progress is lost.

Deleted 1 year ago
Deleted 1 year ago
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10x

Hello Piggy 18 !

My name is Gabriel Turcato. I'm a native Brazilian translator, providing services in the language pair English <> Portuguese (Brazil). I would like to inform that I'm available to translate A Pig Quest from English into Portuguese (Brazil). That would be great for both os us, because I can apply my skills to translate something that I really enjoy, and your game will be able to reach a greater public, which can turn into more profit for you. Feel free to contact me through my email if you have any questions: gpturcato@yahoo.com.br.

Best regards and congrats for the awesome game.

It seems the .crt save does not work. Maybe you could provide a .crt with all levels unlocked so we don't have to keep the C64 powered on between play sessions?

it's probably a bug

It doesn't save when you reach a new level, but only when you die after that

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Aha! Thx will try next time I connect my Kungfu...

(1 edit)

Playing on Easy mode also does not unlock levels. Only on Medium and Hard.

Works like you said. Thx.

(4 edits) (+3)

Just made a review, but I wan't to leave a comment too - this game is so amazing, thank you Piggy18 Team for creating such a marvel for our good old beloved breadbin. I am currently playing it on my Ultimate64 Elite (which also has 2 x real SID's - so I can hear the speech :-)) - but I also pre-ordered the boxed cartridge version from Protovision, and my original good old breadbin is waiting for that :-) This game is such a piece of beauty, it is not difficult to see how much heart, blood, sweat and tears going into making this pearl! Thank you for making this, and for letting us see that our Commodore 64 is still alive and kicking in 2023!

ps. I disabled the REU for the save option to work, but so far, it did not save any progress yet.. should it save the progress at random stages, or how does it work? Tried playing on easy and medium - I usually die around the part of the first level where you need to open those different colored "portals" 

It's probably a bugt. It doesn't save when you reach a new level, but only when you die after that. 

Playing on Easy mode also does not unlock levels. Only on Medium and Hard. That's what's intended.

purchased,but no CRT file came with the download,no idea what i did wrong.

(1 edit)

Did you get an email confirming your purchase? There is a download link in the email

I did just as you suggested,download the file and i only see the sound track apigquest_ef (security certificate) and the game's manual

(5 edits)

apigquest_ef.crt

Its game, cartridge image format.

certificates have the same [.crt] extension

Your OS (probably Windows) hides the extension of  "known" files by default (eg windows certificates .crt) .

(1 edit) (+1)

Technisch sauber, motivierende musikalische Untermalung und grafisch ein sehr ansehnliches Videospiel.

Kein reines Jump and Run, sondern durch aus mit Rätzeln versehenes Spieleerlebnis. Schalter müssen umgelegt, Wege gelegentlich erneut erkundet und Sammelgegenstände gefunden werden.  Dazu noch einen Highscore. Einfach top!

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Molto curato bravissimi perfetto pure dalla PS ViTA

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So i bought it and started playing. I have only a misterfpga and with the setting as c128 or c64 works just fine. With cpu normal 2x/3x/4x all good. If i enable the reu 512k/2m/16m or georam 4mb, the game see the expansion but then it crashes after the piggy18 logo.

I understand that misterFPGA may not be supported but just wanted to inform you of the issue.


The game is nice and responsive, played on an old color TV.

(3 edits)

Crashes for me in Vice on the Retropie   :[ Right after the logo like you. I switched to the C128 emulator and it works great now for whatever that's worth :]

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Good stuff.

(+1)

Is it possible to download game updates when pre-ordering the boxed edition?

(+1)

Yes. You'll be notified by protovision, or in any case you can reach out to their customer services if you missed an update. 

The latest version as the moment of writing this is 1.02

Thanks!

(1 edit)

Is there a v1.01 /v1.02 changelog?

(1 edit) (+1)

Ciao sarei interessato acquisto ,ma vorrei essere sicuro su quali emulatori funziona. Nel caso escono nuovi aggiornamenti una volta acquistato viene mandata la nuova versione? Non riesco a capire se si tratta di una versione completa digitale non sono interessato ad una versione in cartuccia .

Ciao,

La versione è completa ed è giocabile con un qualunque emulatore aggiornato, per esempio Vice in versione 3.4 o superiori. 

Il file è una rom in formato crt che volendo può essere anche trasferito su una cartuccia reale, come la Easyflash.

Grazie!

Grazie e congratulazioni ciao

Gosh.  Didn't expect this game to be so, piggin' tough!  [playing on Medium settings]  

(1 edit) (+1)

Medium is perfect for Speedrun competition

😎

https://mega.nz/file/3B5hkRyY#tDzV_UVNTjjfSqFByO6gEOAmj5wku7BWq1GMlNQ6TrQ

(+1)

Speedrun mode is coming soon ;-)

(+2)

And still playing, incredibly good game.Probably THE best jump and run for the C64 in my opinion https://twitter.com/papierzeit/status/1625545123122626563

Hi, 

First of all thanks a lot for your effort! I am interested in buying the digital version but I am not sure what I need to play it on a real c64. Could you please explain me? Thanks in advance

(+1)

"Easy Flash 3" cartridge, or "Kung Fu Flash" cartridge, or  "1541Ultimate2+" cartridge.

Or buy the game on a dedicated cartridge on the Protovision website, this is a preorder .

(+1)

Semplicemene incredibile grazie per il Vostro Lavoro, gioco fatto bene è riduttivo, ne aspetto volentieri di nuovi...

Hello! The game have issues on C64 with Ultimate-II+ cartridge.
Background music is not playing, and jump doesn't work (sometimes work when hitting "down"). Have you tested it on Ultimate-II+?

(2 edits)

Confirm this

v1.02
Jump - Direction UP works on my U2+ but Fire2(potX) doesn't.
On 1.0 and 1.01 it worked.
No problem on Vice.

Hi. Up doesn't work, also background music doesn't play (just some noise).
Are you running file from the browser normally, or using EFIII as kernal?

I haven't noticed any sound problems. Real and emulated SIDs plays music.
Running from the browser

Okay so now i see what was the issue. "UP" doesn't work when mouse 1351 is connected to port 1. Problem solved, but consider to fix that in next patch.

(1 edit)

Hmm.. 1351 mouse uses potX/potY, and they are "common" for port1 and port2. The game uses potX/Y for additional Fire on Joystick port 2. (Fire 2 = Jump/UP)

Is it a game problem or more hardware problem..

Maybe you can't have a mouse plugged in and use the program (driver) for the Joystick with three Fire buttons at the same time.

Maybe the Joyride program from CSDB is able to test this.

https://csdb.dk/release/?id=219494

(1 edit)

Just out of curiosity, where can I download the EFIII kernal?

(1 edit) (+1)

congrats on this fantastic achievement! truly a masterpiece of a game.

it's a very tough game.

(+1)

Grazie ragazzi!! se continuo a giocare (e soprattutto a divertirmi ancora) è grazie a gente come voi!

(1 edit)

Truffle hunt :D
https://mega.nz/file/eRIn2CqC#ms4yYLLkjOZlhAoxEmmH4BHlkFwWUqpvUURKI7TSvCw


Impossible direction on real Joystick.
Vice, Keyboard.
Hold [DOWN] then [UP] together.
Search for truffles (left/right) ;)))

(+1)

That's what that big nose is for! :-)

LOL! :D

(3 edits)

Something strange. I downloaded v1.02 but I don't see any difference from v1.01

Besides the fact that the F1 key doesn't pause, it did in 1.0 and 1.01.
The F2 key now does UP/Jump

I downloaded it again and it's better

I think it was downloading the old 1.01 version despite the number being 1.02. Some kind of delay on itch.io or something

(2 edits)

I have save issues too. I've played the first level on the U64 board using a real EF3 cartridge, in normal difficulty.  REU is disabled in the U64 menu.  But nothing was saved after level 1. Any hints?

Not sure about that. I have tried multiple EF carts to test and they all worked, but on a real c64.

Also save has been reported to work on the U64 but with the emulated EF.

I'll try to investigate the issue sourcing a similar configuration and I'll keep you posted.  

In the meantime have you tried emulating the ef with the U64?

(1 edit) (+1)

You can stop to investigate. I didn't knew that the game only saves the level progess after dying. Thought it would save  automatically somewhere between the end of a level/start of the next level. 

Nice catch man. I was also wondering why it doesn't unlock access to the discovered level every time.

(7 edits) (+1)

Is that the board of the new stage flashed? I didn't touch any keys or Joystick during this time.

Should LV2 be available from the game menu from this point on?
Because LV2 was not unlocked in the menu.

Playing on Easymode v1.01, Vice emulator 3.7.1 Windows7

I had the same on the 1541Ultimate2+ C64 PAL

Link to Video:
https://mega.nz/file/rcQHTBjS#I0cRUJDlwJ51GWxGjpmf9Oh7bTYdr1GVBEQ-1J8jelQ

(+1)

On easy mode the levels are not unlocked. If you select easy mode and wait a bit in the difficulty selection menu, you get a scroller that tells you what each difficulty level does (and doesn't).
On normal difficulty the progress is saved, but mind you that it is still not the case if you are using a REU emulation in VICE, because the REU deactivates the saving capabilities of the Easyflah device.
Noticed the screen flashing issue on that configuration and I managed to reproduce it (key buffering glitch). It'll be fixed in the upcoming build. Thanks a lot!

Great, waiting for the update. I will play in normal mode from now on without REU :) Thanks for the extensive explanation.

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Thanks! Version 1.02 is uploaded. Please download again

(+1)

All right, the new level skipping the splash screen issue has been fixed. You can download the new version, apologies for the problem and thanks for your feedback!

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The game looks awesome. Can you please add the option  for credit-card-payment?. I'd like to give you money, but not everyone can use paypal.

Thanks for your comment. We are working on possibility to add credit card payment, but it makes the charity aspect a bit more complex (basically we get double taxation). Curious as to why paypal is not a viable option for you, can you tell us more?
thanks!

Paypal is not available in some countries, like mine (Turkey). :(

Gotcha! I'll get it sorted!

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Absolutely Stunning both in Graphics and Game Play. The bosses are awesome too. Even in today's standard this is a top title on my list of best C64 games. 

Can you please add the PAUSE/UNPAUSE game, assigned to Fire3(potY)?

(1 edit) (+1)

This is a great idea!
it'll go in for version 1.03

it would be great

(+1)

Very difficult, please add easy mode

(+1)(-1)

Sorry but Commodore gaming is for tough gamers. If you want proper "Easy mode"  go and play modern AAA PC /Console games. 

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There is an easy mode!

(5 edits)

It's really hard, I wish there was a "noob, only here to enjoy the scenes/music difficulty option", does clearing a world write to the crt on Kungfu automatically? Also just skips past the death screen an all subsequent screens for me on v1 and 1.01.

Version 1.01 should fix that problem, strange you still have it. Could you tell us about your configuration? 

(3 edits)

Kungfu on R1 breadbin. Will try 1.02 later. So only normal saves the levels, or did 1.02 fix that? Edit: Saving does not work on Kungfu... when you press Menu it should inform about the change and allow the write... Edit: It works AFTER you die.

Any chance you'd know why the .crt file wont show on my C64 mini when my USB is plugged in? My other .crt files on the same USB show up fine.  Tried it a few times and on different USBs - no difference. So excited to play it. 

just plugged into my c64 maxi it seems to work fine on that is the folder you have the crt in got more than 250 files as the mini/maxi has a file limit per folder

Thank you so much, that fixed it (had 576 files). Love this game already. 

no problem glad I could help 

(+2)

Streamed it this morning, was a truly enjoyable game, wonderful music, gorgeous art, and a tough difficulty that was still fair and manageable.

Deleted 1 year ago
(+1)

the security certificate = crt file

Thank you! =)

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Hello, please provide payment by credit card, as Paypal is not usable in every country. I'm willing to buy the game, but I can't pay by Paypal. 

(+3)

Ho aspettato ed è servito! Team Piggy18 siete fenomenali! Grazie per quello che fate!

Ma grazie a te!

(+2)

Started one hour ago...absolutely addicting! Awesome game, full of details, so much effort in it on every aspect. Congratulations, raises again the bar!

(+2)

I'm still in the beginning but I can tell it's a good one !

Thanks.
It gets much better, so keep going ;-)

(+2)

Amazing work Piggy 18 Team! I'll raise my hat to salute you! Please keep up the good work and never abandon C64!

(+1)

Thank you so much, this was a lot of work but comments like this more than repay us!

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