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(+1)

Ok, I guess great minds think alike, because our games really do have a bunch of similar concepts :) 

So- random thoughts:

I like the less-frantic-more-deliberate pace of your game.

I'm sort-of jelous of your CEO's mech suit :) (for now he kicked my ass, but I'll play it again!) 

The office setting is a nice touch.

Only two things irked me, and both of them have to do with game balance. Health items could restore 100% health (I was THIS close to defeating Charles, but I lost too much HP in the HR dept). I also feel the weapons could have more range.

Over all- really liked it!

(+1)

The range of the gun you made depends of the barrel, Cardboad barrels have very short range, but they shoot more than one projectile at once, If you use cardboard guns you will have to get closer to the danger, but you will make more damage per shot,  Also I wanted the game to be a challenge .So having a save feature and giving you  an item that restore all the health was too much, I had an item that gived 10% but that was way to little, so I settle for a 50% health item before each boss fight, I will add a "Delete your game" option in case some one wants to retry. 
As you said, is part of the balance of the game,