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Today's development:


Today we added some animation to a dragons movement so that he flutters his wings when he is in the air.

Finished developing the floor bad guy so that it has gravity and will consistently stay grounded . 

Developed another bad guy who flies. He has horizontal collision so he will fly back and forth between an area.  

We added another power-up object called Fireball that, gives the dragon the ability to shoot fire when equipped in level (made is so you can only shoot once this power-up has been found).

 Graphically we added fonts and more custom tiles which help to build our levels further.

Tomorrow:

We will fully flesh out levels because most of our mechanics have been developed.