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(2 edits)

This has a game breaking bug...A really serious one. That Physics Sphere you use to dampen motion....when you add a respawn system to this and try to teleport it to a checkpoint, the Physics on the Physics Sphere completely breaks...even if you disable physics on it I can't find a way to fix it....seems that it may be related to the hack you used to decouple it from the Capsule Component. What happens is the Capsule component will remain where it is but the Physics Sphere will drag the Mesh along with it down through the floor

Update: It may be related to the Physics Constraint

Hi, how do you respawn it? For me "SpawnActorFromClass" works without problems

We'll I was just teleporting the player to the checkpoint. Is there a way to fix that issue after teleporting him? I tried several things and couldn't seem to fix it. Like I tried SetConstraintReferenceFrame amongst other things to try and fix it as well as disabling physics and re-enabling afterwards. I tried resetting the Physics Constraints as well.

I should mention that it stops if I disconnect the Physics Dampening from the Event Tick after teleporting. The second I re-enable it the character falls through the floor.

What function exactly do you use? I will try to reproduce it 

Thanks, the function is 'Teleport', for the life of me I can't figure out how to get it to stop breaking...there is a good deal of other stuff I'm doing too so if it doesn't do it on your end I would be interested to know, at least then I would know it's not the act of teleporting but I'm fairly sure that's what is breaking it.

I tried calling teleport on the wolf actor and it will just teleport to the specified location. I tried in 4.27 and 5.1.1 Maybe try with the original wolf bp to see if it works 

Alright, thanks I'm assuming your just teleporting the entire actor...if that's the case then there may be some other logic that is causing it. I'll try that out and then go back through and double check. Thanks for the support on this.