Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey Steven, thank you for the quick response! I spend most of my game development time on roguelikes so my ideas and thoughts are probably leaning that way :) If I got to just pick tiles to be created, I would say....

  • Various tiles for different environments (forest, tundra, etc)
    • Single or multi-tile trees. Single tiles feels more roguelike-ish, but multi-tiles seems to fit in with the theme of the set more.
    • Short grass, medium grass (perhaps even with animated similar to the GameBoy Zelda?).
    • Water.
  • Additional monsters, creatures and characters.
    • Goblins.
    • Orcs.
    • Dwarves.
    • Elves.
    • Maybe some elemental (fire, frost, etc) sort of monsters?
    • Any number of D&D inspired creatures.

I can list a lot more but I fear that a lot of my thoughts keep trending towards roguelikes which might conflict with the theme. Either way, I would just love tiles to represent different settings and the more things to put in this world the merrier :)

Those are some great ideas; I will put them on my list and hopefully, I'm able to get at it in the future! It's also a balancing act, of course, to stay within a dungeon crawl theme.

Do you have some of your roguelikes online by the way?

Yes I totally know what you mean about staying within the theme. I have some older ones that I worked on hosted on Github, but the one that I am currently working on is closed source for now while I build it out :)

If you ever make something with my assets, please let me know! :)