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Nice to see more godot shmups being made.

It's hard to pick up point items and power due to how fast they fall and due to most fairies firing a steady stream of bullets along the trajectory of the items. It's not bad, though. It adds some interesting risk vs reward and the game doesn't seem to rely on the player being powered up anyway.

Hina's spell card was pretty cool, and every attack seems to have about the right amount of HP. Cirno is too easy, but maybe there is a narrative reason for her to be anti-climactic.

Also, the file size seems to be too big for a 2D godot game of this scope. I suspect there is a whole bunch of unused assets included in the game, or that the music files are larger than they need to be. Godot will happily include unused files in the directory when you export, so I always work with my assets in a separate directory and only move the final assets into the project directory.

thanks so much for the long reply :0 I'm really happy the you enjoyed the spell cards! As much as I want to say that it was for narrative reasons, the true reason for cirnos spellcard being easy is because I was running out of time at that moment and decided to just copy one of her EoSD spell cards without altering much :<  Point items were intentionally hard to pick up as the power system is really busted and I wanted to wait until I could add a point of collection before fixing it (hint: I forgot to do that lol)

The file size is probably due to my inexperience in both gamedev and bullet hell games. Most of the assets could've been much more efficient (like the wave system, it currently operates on a animation player), so that's most likely it.

Again, thanks so much for playing and enjoying my game :>