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Yes, that works! Thanks! Even better than the similar "solution" I found.

While testing, I actually stumbled onto the same Idea, just declaring Entrance and exit as Special assets and spawn them 1 time on the map. Didn't know about setting the Exit mode to "none", but instead, just didn't generate any exists on the script call. But it did feel like that wasn't intended and could maybe lead to problems in the future, so it's great you gave me a better solution!

Actually, your whole set of Plugins is a great "Solution", not only being able to do pretty much anything when it comes to random generation, but also in a really flexible way.

Being able to even tie the max and minimum spawns of a asset to variables now would have saved me so much hassle manually setting up a system to randomize the density of Treasures/Monsters/etc which kinda looks like this.

But even being able to do that without you giving us more possibilities shows how amazingly flexible the plugin is.

Well, I gotta thank you for your quick help and your awesome set of Plugins!

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This is the kind of feedback I'm looking for the most because it shows me you understand my thoughts when designing these plugins - not as a plug&play feature, which maybe makes it difficult to start, but as a powerful and flexible tool. Because in the end, it's you, the game designers, who set the rules of your game! Whether you want an exploration game or rogue-like, you want monsters, chests, keys, switches, save points... this should be in your hand!