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Thanks for playing :3 I wanted to learn the rune language after that :D and Boolean functions. I love such games, but I have outdated brain RAM. From the second pass, I noticed arrows for flipping through the diagrams. On the third, for some reason, he began to pass through the gate and get stuck in the floor. Starege. In the meantime, I'm going to conquer "Turing Complete". It's a pity there are not enough adventure games with programming mechanics :( . Question: Which runic alphabet was used? (and then there are a lot of them O_o) Oh, and thanks for the explanation in the menu.

Yeah for later levels you really need to flip through the different circuits to get an understanding as to what the levers do. Getting shoved through the floor is obviously a bug, this game is a several years old now so maybe it just runs differently now I’ll check it out. What operating system are you on? It’s been a while but I think the runes are roughly based on Norse runes? I think they were swapped around and modified somewhat though so I don’t believe it’s a direct 1:1 with any language. Thanks for playing!

Win 8.1 .

I have two screens of different resolutions. During the first attempts, I only played on one screen. On the second or third attempt, I plugged in two screens and the window started to look strange. It was in the window, but without a frame and not on the full screen. It seems that Alt+Enter did not work. I have expanded to full screen via options. I started playing and then the character started twitching and sometimes passing through the gate. Also, it may have started after jumping off and climbing stairs many times... 

Remembered. Also, after the first pass, I moved the game folder from one disk to another.

I wouldn't be surprised that this is a problem with my PC - it's old and the motherboard was under repair,

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Understood. Just rested against the gate and moved the window with the mouse :3 The character goes through tiles when the game freezes.

hahaha that’s really funny! Unfortunately I don’t know if I can fix that I think that’s a bug with the engine we used? Bet you that’s a very good exploit for speed running though…