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really liked to try this game but it does not run on my linux os with wine... to bad.

(1 edit)

unfortunately linux support is low priority  after the game is released I might start on it .. I wonder why it fails on wine though, I heard Melonman works smoothly on wine (and it uses the same engine) maybe it's a distro thing? 🤔

It shouldn't be too difficult to port your input and windowing code to use SDL2. It's just a platform translation wrapper, so you can keep the same codebase and you should be able to compile to Windows, Mac and Linux without really changing much in your build system.

indeed.. my real concern is with testing (and support) I'd like to figure out first what change caused wine to not run it anymore  

I realised youre probably using DirectX instead of OpenGL so it might be a little more complicated 😅

it's OpenGL alright (I  found it has the strange advantage to work under most windows versions unlike directx)
what's weird is I hear directx is easier to run with wine 🤔  (anyway I want to finish the game first and then start adding support for other OS)