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(+1)

This was brilliant. Utterly brilliant.

I fashion myself quite a critical person, focusing on finding all points of improvements of a product I am reviewing. But this. Of course, there were some points to polish: Enemy speed (got awkward a few times, locked in precarious situations), and I believe there was one jump which was proportionally difficult. 

Yet, there is struggle to find anything else to improve upon. 

The presentation is clean, concise, and coherent. Goal and motivation summed up without words or even referencing events, but through gameplay itself. 

The game evolves as you play it, progresses naturally and unveils mechanics that slot together wonderfully, without a single word the methodology of play is laid bare at our own grasp. The few times I was confused, barely a glance at the environment was enough to teach me a new aspect about the game. 

The motion is so smooth and pleasant from the soul's flight to even the very transitions between possessed objects. And the music, synced and dynamic music, lovely sounds throughout. 

This was an utter pleasure to experience, and I would not hesitate for a second to play more. 

It scratched an itch of "Parasitic" gameplay I have been urging for years, and now I just want more~.