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A jam submission

One Shade's FateView game page

A game where you control a spirit with the power of possessing objects
Submitted by Monkosum — 5 hours, 20 minutes before the deadline
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One Shade's Fate's page


CriteriaRankScore*Raw Score

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members

Software used
GameMaker Studio 2, KORG Gadget, GIMP

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This was really good! There is a ton to like in this game.
It has great mechanics, a great difficulty spike, and on top of that, a great revenge plot. I really did feel like I grew as a player when I went up against the boss for the last time.

Overall, great game! :D


Polished, challenging, and satisfying to play. The possession mechanic is a fun and creative way to incorporate the theme into the game.

For something made in only three days, this is absolutely incredible.


This was brilliant. Utterly brilliant.

I fashion myself quite a critical person, focusing on finding all points of improvements of a product I am reviewing. But this. Of course, there were some points to polish: Enemy speed (got awkward a few times, locked in precarious situations), and I believe there was one jump which was proportionally difficult. 

Yet, there is struggle to find anything else to improve upon. 

The presentation is clean, concise, and coherent. Goal and motivation summed up without words or even referencing events, but through gameplay itself. 

The game evolves as you play it, progresses naturally and unveils mechanics that slot together wonderfully, without a single word the methodology of play is laid bare at our own grasp. The few times I was confused, barely a glance at the environment was enough to teach me a new aspect about the game. 

The motion is so smooth and pleasant from the soul's flight to even the very transitions between possessed objects. And the music, synced and dynamic music, lovely sounds throughout. 

This was an utter pleasure to experience, and I would not hesitate for a second to play more. 

It scratched an itch of "Parasitic" gameplay I have been urging for years, and now I just want more~.