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The use of the Game Boy Camera to create assets is brilliant!


I was a bit surprised that there wasn’t more to the game when it was over, though. A player making a concerted effort to escape won’t see much variety since the whole map is available right away, giving them the option to follow a direct path to the exit.

An incentive to explore could extend the play time, and some method of obscuring the map could add to the replayability.

Anyway, good work!

Thank you Precurse, I agree, It should be bigger and more difficult-misterious