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I'm glad that works! The audio was 100% random mouth noises, except for the kazoo and the sword swing (which I think was me scraping an old linoleum knife against a miniature spanner). I feel as though a lot of my jam entries deliver maybe one solid chunk of gameplay but very little in terms of levels or story, so this was an attempt to focus more on both those things.

The extreme length of time for the balls to stop rolling on occasion would definitely be something to tackle in a revised version or basically any other golf game - I also wonder if I could have just broken up any long flat areas into wibbly-wobbly zig zags with areas for the ball to stop, but that might have made it much more difficult to predict ricochets.