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no worries. I love weird ideas. The basic mechanic of Quiet Year is a map and card based hard decisions as well as creating projects. If you listen to the first story arc of An Atlas of the World Unknown podcast, it gives a pretty good idea of the mechanics though it does hack it to include some other stuff like Spindlewheel and his own hacks. But it shows how the projects work and can be canceled and that sounds like it really serves your idea.