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Thankd for your feedback <3

Yup, it was by design to remind of 90's 2000 rendered graphics in mind.
Great to hear that the sound and voice acting with the story pulled you in, we managed to to achieve expectations.

Ah, sometimes things tend to get too self explanatory when grinding through your own game so you kind of miss that new players don't have that :D

I kind of went with the idea that there is danger, get away from danger, to the only direction that map movement allows.

One level thus far to fin your way to Sandi to find out if she managed to be there too in the end to escape, depends on the few choices made.

As per start of zombie apocalypses go, no one knows how to kill them at first and of course being just a regular young dude no tools for that either.
Pushing them (making transparent for a moment) makes them stagger and blocking the other zombies following if there is a tight spot.

I can assure you, there are a LOT of issues with you describing one of them.
Thank you for noticing and reporting it, it has been added to the list of things to fix.
It is a bug that when you at start answer the call too fast and then skip the dialogue too fast you get to a state machine lock that I only noticed too late to being there.

The story continues, some changes are sure to be made and the rest of the stories uncovered in due time.