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(4 edits)

Two recurring bugs in the new release:

1. Performance problems. Quite often, clicked galaxies just don't generate, leaving me with an unkillable loading bar on the screen that only game restart fixes (but then the galaxy in question won't be generated, ever). I have a pretty strong config, so hardware is certainly not an issue. The affected galaxies are usually high (1000+) DM ones.

EDIT: once the bug is in, many other galaxies generate but incompletely (e.g. 10 to 20 systems instead of thousands) or even completely empty.

2. Terraforming huge planets (1G+) in insanely high DM galaxies (10k+) still break the game (same thing I mentioned above: costs and XP generation get permanently broken in the universe). Since those planets would be important for further progress (even though their graphics is ugly covering most of the screen and the star itself, not to mention their physical impossibility), it would be great to have some solution on that one.

EDIT2: the inventory looks ugly, too when over 100 slots, but that's a minor cosmetic issue completely dwarfed by the stability and calculation problems. I don't know if those were introduced in the newest release, or it's just me who reached the stage where they are triggered, but I've never encountered a single one of those issues before.


EDIT 3 (I know this is getting a huge wall of text): when terraforming planets in a partially generated galaxy (i.e. a dozen starts instead of 100's or thousands), I noticed two things:

a) auroras blink for a moment, and then disappear. Don't know about their effects, though.

b) all is fine and dandy as long as I stay in the system, but as soon as I go up a level to galaxy view, the galaxy is "generated" again (at least those dozen or so systems), and whatever system I had before, all buildings included, is gone.

Yeah.. I guess I'll have to do something about that. I'm perfectly aware that extremely high DM (or pretty much any other property) would break the game, but I decided to leave most things uncapped for now.