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This is a great game, reminiscent of some of the earlier experiments in html5 that really blew things open. But. I was hoping you could balance out how quickly weapon strength is lost. That's bizarre to just lose offense with *every* strike. You don't drop nearly enough weapons to compensate for it. And it's to the point where it's impossible to counter a growth monster because they're growing at a rate faster than you're retaining damage. I've yet to even find a relic that alleviates this. And of course it doesn't make any sense to have every level of weapon break down like a starter twig.

The math, dudes. The math doesn't work. It slowly ratchets up the frustration in bad ways. I'm surprised no one picked that out of the earlier stages.