Using this plugin, would it be possible to set a range of variables to equal the values of another range of variables?
As in,
"Set Variables[10-20] = Variables[50-60]"??
Because I've run into a small issue in my project where during my quest generation frame work, I have a common event randomly generate the information of a quest (Item ID, Item Amount, Reward Amount, DIfficulty Level, Days to Complete, etc) in the form of 20 variables.
Those values are initially generated into my 'TempQuest Info variables", but immediatly after I need to make a Common Event to move those values into a more permanent location, such as "Quest Info Variables A", or "Quest Info Variables C"
This is what I've been using (ironically learned from a forumpost you helpfully commented on ;D)
const d = $gameVariables._data;
[d[1221], d[1222], d[1223], d[1224], d[1225], d[1226], d[1227], d[1228], d[1229], d[1230], d[1231], d[1232], d[1233], d[1234], d[1235], d[1236], d[1237], d[1238], d[1239], d[1240]]
= [d[1201], d[1202], d[1203], d[1204], d[1205], d[1206], d[1207], d[1208], d[1209], d[1210], d[1211], d[1212], d[1213], d[1214], d[1215], d[1216], d[1217], d[1218], d[1219], d[1220]];
^This scriptcall sets all the variables from my TempOrderInfo, into my OrderInfoA.
The Player has many possible quest slots so you can imagine why I'm dreading repeating this for OrderInfoB, OrderInfoC, all the way down to OrderInfoJ. T-T