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(+3)

The main way to figure out what they are, for now, is from context... buuuut we are looking into ways to display the effects more easily, such as some kind of in-game glossary, or maybe a way to check in-battle... it's not a standard RPG Maker feature though, so we need to make sure it doesn't break everything when we add it...!

(+1)

My suggestion for this would be a hover over system so you can hover over a status effect while in battle and get a short description of the effect. I haven't dealt with game design for several years so I don't know how difficult that is, but it is a suggestion.