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(1 edit)

Hello! I bumped into a problem: the cursor is always "behind" some of the UI and effects (that being the loading CSS and the fadeout when transporting the player to another map). I know it's a small issue, but it kind of bugs me and I wonder if there is a way to fix it

Unforutnately at the moment, the cursor is rendered via PIXI.JS( the game renderer ), inside the games renderer.


So basically any extra Image or Canvas objects that are placed OVER the games renderer will take priority.


I do have a plan to resolve this issue however I have several other projects that must take priority.


I have lots of plans still in store for the plugin unfortunately my time pretty short these days. However I WILL get to this hopefully sooner rather than later.

(2 edits)

Looking forward to this being resolved.  Changing the cursor when hovering over an event doesn't work if your character sprites are tall and you are standing in front of that event (e.g.) a chest.

thanks for this report I'll definitely patch this with the next release. ^^ Sorry for the inconvenicence.

Looking forward to it too :)

Sorry, I didn't have time to try to address this issue yet >.<; I believe I know what the issue is, and I will do my best to resolve this issue when i get a chance. ^^;

(+1)

The plugin has been updated, this should no longer be an issue! The mouse cursor should be located above ALL elements on screen at all times from now on. This should also include external DOM objects that are attached by external plugins. :)

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I'm sure your changes have helped others, thank you for that.  My own problem appears to be an incompatibility issue with OcRam's Passages plugin.  If a tall character approaches a (for example) chest from the south and the mouse hovers over where the chest is (now covered by the torso of a taller sprite), the mouse cursor does not change.  I'll have to take a look at what's not playing together nicely.

(+1)

Interesting! I believe I know the cause of this issue I'll look into this asap! Thanks for letting me know! ^^