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(1 edit)

The controls of this game were really cool but the levels didn't push me to use the mechanics of the game. I feel like it wants you to use the momentum and have a balance of having freedom of how to beat the game while being efficient with your moves but the loose level design made me beat the levels in a not so elegant way.  Maybe a time limit for levels could have been something that put it all together.

ps: sorry for sending this 3 times accidentally  haha

(1 edit) (+1)

Yeah I believe the main issue was that the level designs were focused more on being vertical for the wall kicks instead of being more compact and horizontal for the slopes. I was planning on adding more of these levels, but had to shrink the level size down due to time.

And don’t worry about the multiple replies. I’ve done that multiple times cause of itch not showing that I really submitted the response.