Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the answers!

I guess it makes sense that in-browser games would get better views. My main gripe is that in most cases, you have to choose between a stand alone build and a web build. Unity has both, but the webgl exports are often super slow and buggy. I might look into Godot, though, I've heard good things about it.

(+1)

Most (if not all?) of my games that are HTML5 enabled are Godot games and there were very few cases that I had to actually change code and etc to make it work on the browser (compared with GMS that I used before that is a huge improvement) and I'm not even close to even knowing what I'm actually doing... but I can vouch for Godot. hahaha