Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

THank you SO much for the long reply :0, I'm really happy you took the time to type all these out :>

 The tutorial was definitely something that went over my head, I'm really sorry that it was confusing to move aswell, I'll try to fix those issues in a post jam version. 

The contine text was something that I didn't even realize I left in the game, I totally scrapped the continue mechanic so I'm really sorry about that. Thank you so much for bringing it to my attention! :>

the power ups are really busted, I told myself I'd fix it but then I completely forgot about it lol. Invincibility would definitely help. But I think an entire rework on how player bullet work is probably in need

That is something I never actually noticed about the text, again, thanks for taking the time to type this out and let me know about these issues, although, the moving in the loading screen was intentional, I wanted it to feel like she was actually moving from point A to B without actually having to show any of it, by the way, do you think the loading screen is a bit long? I'm kindof conflicted whether I should keep it as is or shorten it

Thank you so much for complementing my art :D, I'm really new to drawing, so to know I only have to work on proportions makes me so happy :]

I definitely think so too, I think alot of things in my game would benefit from more particles aswell, such as bullet spawning and what not.

Once again, Thank you so much for telling me this. It makes me so happy to know that you cared enough to actively type out such a long post, it also really helps me as a game developer as I'm still relatively new to the scene and every small mistake that gets called out helps me improve. Again thank you SO much ;>

Yeah, so regarding moving in the loading screen, is not a problem that the player can do that but more in the sense that it affects gameplay because your location changes and is not reset when you reach another level, so if you are at the right edge of the screen you will be too close to the enemies when the loading ends, it's just something to keep in mind, I don't think the loading screen is long but if you are conflicted about it you could shorten just a little bit of it. 

I'm glad my feedback helped you!

(+1)

ahh, I see.. I could try warning the player about incoming enemies that the start of the stage, that could help.  Again thanks for the amount of feedback you've gave me :>