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Some lenghty feedback on the game. I played until about the second girl visible on the ring thing. (Some SPOILERS below).

It is fun so far and the animations are fantastic.

There should be some kind of "warning" in the game, that a big vn style introduction is going to happen before the game play loop. (Yeah it is written on the game page somewhere, but who reads those).    Also I do not think, this is called sandbox. Having "quests" and a progressing story is rather the opposite of sandbox. It is management and dating sim what I could see so far. I dispise true sandbox like minecraft. 

The english grammar is an eye sore sometimes. Every pronoun in English that is not refering to a person should be "it". The family avoiding option is not consistent. There are still words like bro in the text. What you type for your relation is also used for the mayor and the vice mayor. The non family relation words are not capitalized where needed. Why not just have one alibi question at the start that explains, that mc is adopted by his foster mother (or not. hint, hint) and have the text done consitently, if blood kinship is an issue. Also, it does not make sense whatsoever whenever mc claims that it would be wrong to lust after ones room mate. Bah. Roommates and childhood friends hooking up is pretty vanilla. Also, it would not be forbidden love, and the cat goddess claimed, that it would be more valueable when it is forbidden.

Quality of life is lacking. No X button to exit dialogues is a big start. But there are too many useless clicks. I keep constantly pressing control to skip the mindless repeating stuff just to traverse locations. The fading in and out adds to the time. Having doors act as the button would be more immersive. Also going to the field, as you would go to the storage without involving the town map. And what I will never understand, why in vn games there are often several dots used as a text option. I talk about clicking like 5 times, just to work on a field and seeing . .. ... as the dialogue. This is not fun for repeatable scenes. Also, scrolling through the town map is ... not very map like. It is not random access, like a map. It is sequential access.

Character motivation put me off in the second "conquest". MC already knows from experience that he has to make the girl orgasm. His own fun has nothing to do with the harvesting. So when his second encounter offers her v-card ... why? He should at least offer to only make her feel good, after she could reply, that this would not be true love or some nonsense excuse. Also, he is not really experienced at this point, so actually putting it in* would have the risk of him getting soft before she reached her orgasm, and as such failing in the task of harvesting true love energy.

* using up his own v-card, as far as I knew. Can't remember any establishing of his previous sexual expericence. His first conquest    did ask if he left a girl-friend, which he denied.

(+1)

Thanks for your feedback, I hope the shortcomings don't stop you from enjoying the game.

about the game aspect, I know... I am planing on making  some changes soon to avoid most of the clicking, correct some bugs once and for all change how the map works and make the game more enjoyable.

about grammar, the later I work the more I let these slips... also the bro refering to friend whe you are talking to Bianca and for the mayor and the vice mayor... they do look similar, right?

about the plot, valid points. I prefer to leave things open to interpretation, but I admit it could use some polishing.

(+1)

As I said, the game is fun and looks good. If I did not enjoy I would not take the effort to comment.   (And to add insult to the now banned scammer, I actually found you through the scam page...)

I only nitpick from my pov. I play computer games for decades now and it irks me a little when the same bad design choices are made over and over again. Design might not be the correct term. User interface. Or usability to use the IT  term. That you can exit any menu by clicking outside is an    example how to do this good.  

I am not English native speaker. But since the internet is English... well. I never saw usage of "bro" from a female to a male or another female. "dude", yes, "guys" all the time. But "bro", nope. Maybe this is a new or regional thing or I am just too old ;-)  And of course I was biased because of the whole optional family avoidance mechanics.    If that one girl calls the mc "bro",  it is hard to take it as a "dude"   greeting.  I think it was actually a compound word like farmer-pro-bro or similar. It just piled up on all the forced sounding family avoidance. Oh noes, we cannot do this, you are my roommate. So what?

I do not know the reasoning for this mechanic, but to keep the moral naughtiness and the incentive from the cat goddes for forbidden love, I would probably (lazily) solve it like this, to make it opt-in/opt-out for the player :    when the mc defines his relationship the editable default text would be "adoptive sister" and similar. The problem is, to make it optional and keep the frame of some of the story and interactions at the same time, it has to be something that is still some kind of forbidden love. Roommates and tenants are not. It might be inappropriate for other reasons, but not forbidden. For example your landlady might fobid it under her roof. But society does not.