Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey hey! Well, that's great to hear :3 Thanks so much for playing and I'm glad you guys had fun with it :D

It seems like so long ago since I made it >.< haha. It was put together in a big rush in around a week for Scream Jam a few years back. It's in dire need of a remake really now that I use different software to make stuff cos I know this old thing is a little buggy here and there!

That makes me really happy to hear you like the title screen :3 I had very little experience with UI at the time of making it since I'd only released one other game before this one. I tried to do something simple but effective. Because of only having around a week to write up a script and make the whole thing, I didn't really pay too much attention to any of the UI just because I knew there wasn't really time to try and make it look pretty, haha.

It's interesting that you mention Doki Doki considering I've still yet to play that one myself! But it's not the first time someone's mentioned it in relation to this project, haha. I've managed to largely avoid spoilers for the game so far in case I do end up playing it at some point, so I don't know for certain what the link between the two would be, but I've heard things about Doki Doki without seeing total spoilers that I wonder if that's what it could be, haha. I won't say what it is here though for fear of potentially spoiling this x3

What I can say though is that the project was largely inspired by a mixture of my love for psychological horror, and the fact that I had recently listened to an episode on Darkfield Radio called Double! I'd been a Darkfield fan for a little while, and Double was extremely interesting to me. It's probably still one of my favourites from the Radio series, though, I've only listened to each of them once since they're pay per show and I'm not rich, haha,, so it's hard to say for sure! It's not the first time I had come across Capgras delusion in media though.

At the time, I had joined Scream Jam pretty late. I'm a huge fan of Halloween and spooky season in general, but that year we were in the midst of lockdown due to the Covid pandemic, which meant Halloween was essentially canceled>.< I didn't want spooky season to pass me by without any sort of celebration, so when I came across Scream Jam and saw it focused on creating horror games, I leaped at the chance to give it a go! It's just I was kind of late to the party, and since I knew I only had about a week to create and submit something by the jam deadline (on a truly terrible, super slow laptop, of all things xD), I knew I had to keep the scope as small as possible!

With Double fresh in my mind, I thought I'd bounce off of that and just run with it. It was only thanks to my amazing voice actor friend, Anthony (who provided the voice for one of the male characters and found the actors who played the others) that I was able to pull it off in time :3