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Yeah, in a way I agree with what you're saying, games have to put new rules that can actually make us empathize with people that are different to the typical white dude in his quest for glory or some already established notion of what is "good". I guess this is why a community like itch.io and other places are needed, so we can get to experience existing in the body of different kinds of people and get to understand them better.

About "freedom".... Well firstly I think that true freedom is only reachable is only attained when you recognize the world you're living in and the game recognizes you (a game like GTA for example, doesn't make you free, as it makes you the master of the world, you can't be free if you re not existing in it), so being truly free, by definition, is adhering and seeking to understand the world you live in. 

What I do think games have, is that they are not perfect systems with rigid rules, they can be break and change in various situations, the game can all of a sudden change the input  of the keyboard, or change completely it's internal rules. And this "specificity" that games have over the world, can be used as a way to criticize or subverse our already established notion of rules and systems in real life,. What scares me specially is that this is largely discouraged  by our ideas of "good game design" and "game feel" that most of the time want you to live this fantasy of power and so on.

Your comment was very insightful ! Thank you.