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Hi CoalFire, thank you also this time to play the demo! I watched you and enjoyed your video. Agree with your solution for the camera, I needed to add a transparency to objects if collision with camera happens, but didn't have time to write the shader :( 
I wanted to replace the combat animation also. The volumetric lights made a lot for the atmosphere, thanks to the Unity paper about the Adam demo using Volumentric light. As for Humanity is Dead, I hope to find a publisher interested in the game :)