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I will probably never get around to it but how would I go about learning to do the same thing? Or similar. I am familiar with  javascript. 

Deleted 1 year ago

Hey there, sorry for the late reply! =(

Well, if you know your way around JavaScript, then it’d be pretty trivial to setup something very similar. I’m using the "2d" context of the HTML5 <canvas /> for all the 3-D work. Think of it as a 1-D array of bytes, where each 4-byte group represents a color (with 4 distinct channels that make up a pixel: red, green, blue, and alpha) at the corresponding pixel. At each frame I’m filling up that array and handing it over to the <canvas /> for it to actually display on the screen.

If what you’re looking for is to get into 3-D math, then my ultimate advice would be to use a pen and paper to try to come up with solutions by yourself, and only resort to looking up solutions online if you’re stuck. 3-D math is a journey you have to go through on your own. (Or you can follow along a tutorial or two, and speed up the process in the expense of not totally understanding the underlying theory of linear algebra.)

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Cool I am glad you replied at all so thanks. The first part makes perfect sense it follows the general formula of how graphics tend to be displayed and all that so yh I was looking to get into 3-D math. The whole point of doing something like is that special do it yourself feel so I don't want any hand outs. I'll just study algebra and try to make something happen if you have any non specific pointers on what else to study that would be great thanks