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Wow incredible effort and great take on the theme. I am extremely impressed with the attempt and everything after here should be taken as a constructive feedback - not trying to criticize but want to give my suggestion but please read on only if you have the desire

One main pain point: No saving/resuming - please add a config save to this

Although I love the idea of using assembly language in the game: I think it might have worked better for simpler world (only 45 degree turns?). Also I never found the need to use if/then logic or functions and again I think simpler puzzle or strategy game where you need to do repetitive actions would align with coding more. 

Graphics were amazing for the short time constraints and I could not image trying 3D but to nitpick: the flashing when you go through walls was off putting, hope it is possible to control the camera to prevent this in a future update. Really looking forward to a final product

Again Great effort and love the idea

Thanks! I totally agree with you on the saving/resuming, thankfully it should be pretty easy to implement if we decide to update the game, it could be as simple as a bit field for the unlocked sets, maybe a bit field of piece collection and the player's position perhaps. So thanks for pointing out a big pain point that I totally agree with, with the added benefit of being a relatively simple fix! 

I agree that the instruction set was not explored very well, probably as you say a simpler puzzle/strategy game would have worked better since you can totally just write small snippets that change the player character's state a bit and rewrite stuff from there, thus avoiding (code) logic completely. Or maybe we could've focused on the character-controller-builder aspect more, where you could prewrite your controls with maybe some constraints and then not be allowed to edit it in "action mode" or whatever, somewhat like Kerbal Space Program's spacecraft building/flying loop.

Thanks for playing and going out of your way to provide some really nice and useful feedback! :')