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How did you get the crunchy pixel effect??

We did few things, but mostly:

  • Disabled filtering on textures (point/nearest filtering).
  • We used mostly low resolution textures with posterization or color indexing applied in GIMP/Photoshop.
  • Decreased game resolution with a post processing shader.
  • Dithering post processing shader with color posterization to limit palette.
  • Some pixelation shaders here and there.