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Progress on Canvassa

A topic by incogneato created Mar 22, 2019 Views: 309 Replies: 8
Viewing posts 1 to 8

I have put the beginning of the main story together, I may add another puzzle or some sidequests later. I temporarily took a break from adding features so I could get some of the actual game made. WARNING: The fliers present at the beginning of the game are cursed content. Just putting them in made me feel bad. They range from dogwhistle white supremacy to just plain awful.

Some of the story bits are optional. This is by design. I like that if the player chooses they can sail through a lot of stuff that they have seen before.

You need RPG Maker VX Ace RTP to play the game and the download is sloooow from their website so I have a mirror. I am going to get back to experimenting and getting features in. Hopefully I'll have some NPC AI soon.

Canvassa:
https://www.dropbox.com/s/sn10oiiow4d145q/CanvassaVX%284%29.zip?dl=0

RPG Maker VX Ace  RTP (required, download and install once)

https://www.dropbox.com/s/e4twql9gjswt4im/RPGVXAce_RTP.zip?dl=0

Taking the day off. I overdid it last night.

Host

Please take all the time you need! There's no rush. And thanks for posting updates!

Biiig update.

New Characters, locations, mechanics, a sidequest, and I left in the testing feature. To use it, just pick 'yes' on the opening menu. If you'd prefer to see how the game is shaping up as intended, select no. If you pick yes, hop into the portal that opens up and you'll be taken to a map that is otherwise inaccessible that has some things I'm just testing out on it and some leftovers from old tests. talk to the second guy from the top (the beardy one) and you will get a bunch of items and your cellar will be populated so you can test out the brewing feature without having to step through the story to get to it. there is a guy that will chase you and harass you. he is part of my AI experiment. I am going to use that to have the cops interrupt you if they catch you putting up a flier. The brewing is still somewhat a work in progress so I would like feedback on it. It's currently the most complicated thing I've put in. Gonna get some shuteye.

https://www.dropbox.com/s/omvul3rmfqnurmc/CanvassaVX%285%29.zip?dl=0

It's been a while since I posted an update. I have made a lot of progress on the AI, the guards (a stand in for cops) are almost ready to implement. They are not present unless you turn on 'test' mode. They will interrupt you when you try to place a flier. I have also increased the amount of time it takes to place a flier and removed the message that it gives you if you don't give it enough time. I will add it back if I can set it up to where it doesn't stop the player's input and instead it counts down on a timer so you can run from the cops when they see you.

I underestimated how difficult AI would be, whoo, but I have yeah set up some rudimentary behavior so yay. right now the problem i have now is that I have to set it up manually for each guard that I make. I can copy and paste it as a template but yeah I don't really have a way to make it easy lol.

oh yeah here is a file. https://www.dropbox.com/s/wz6294agskr9isz/CanvassaVX%286%29.zip?dl=0

I also decided to go ahead on publish this as a work in progress. I'll enter it as soon as I think a playable version with an ending is ready and depending on how people like it I might continue to work on it and make a real honest to goodness rpg

i've also added a couple of side quests

https://incogneato.itch.io/canvassa I have an ending and some obstacles now whoohoo

Host

Wow this is really coming along! Thanks so much for sharing your progress with us. You still have plenty of time until the end of the jam if you want to add any finishing touches. :)