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(+1)

Building was part of the sandbox from day one, but the concept was quickly sidelined to focus on getting the actual game in a functional state.
I wanted to have more crafting mechanics and stuff where you'd be incentivized to hold up a fort somewhere, also segments of the game where you'd be given an objective to defend points on the map, just didn't get the time to flesh it out.

I don't think I'll do too much to change how the game plays other than fixing bugs and cleaning things up, but if I can give building a bigger purpose than setting up chokepoints/defense and traversal, I will.

I'm glad you enjoyed the game!

(+1)

I think your team made the right decision! It's better to have a playable prototype rather than a finished mechanic on an unplayable game!