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(1 edit) (+1)

It seems like you used Unity’s GetAxis for the movement controls. This gives you a sad sort of half-support for controllers: if you take what’s mapped to spacebar and also map that to a face-button, you’d have full support! I ended up just moving with my controller and trying to launch the slime with spacebar. Unfortunately i really do mean “trying”! I fell right through the floor and there’s no death-plane

falling forever

I wasn't really thinking about controller support at the time (seriously ran out of time on this one due to bugs lol) but if it's easy to implement I could look into it! I know there's some issues with the collision as well but yeah ran out of time before I could fix everything. Thanks for playing!