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Very impressive considering you only spent a few hours on it! It's a clever spin on an old classic. My only suggestion is to make the fireballs either more random in direction or give the player control over them based on their paddle velocity - at some point I was just stuck in a stalemate with the AI because the only balls on the screen had almost 0 y velocity so neither paddle had to move to do anything.

Thanks - I’m glad you liked it!

And yeah- not being able to influence the ball (beyond hitting it!) is a real limitation!