Pros:
- Rich narrative with secret bonus ending if you put in the time
- Mechanics that will keep the player on edge and also drive the journey forward
- Loved the 'low-grade' ROM style approach - bringing point 'n click back into the limelight.
Cons:
- Think there could have been a little more impact with the main protagonist character and his son. Although the player is treated to dream sequences that have memories of the son, until the Mayor explains his dastardly scheme I wasn't aware that he had been kidnapped and what my overall goal was
- Not really much a con, but I wanted to know MORE about Pleonexia. Perhaps in the kitchen there could be a daily newspaper from the mailman that gives a little more story to the people that live there and enrichens the world building already at play.
- Ending could be perceived as a little ambiguous if not finding out the vault code.
I always try to give constructive criticism to each game I play, but the cons for this one are trivial in comparison to the overwhelming feeling of dread, uneasiness and plot involved in Pleonexia. I want to know more about the town, dammit!
Great game!