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Play Testing Offer

A topic by ShadowDx created Jan 05, 2023 Views: 591 Replies: 3
Viewing posts 1 to 3

Greetings! I don’t plan to create anything this year, but I’d be happy to play test some submissions and provide some basic feedback. 

(Feel free to drop a link to your WIP below, or drop your contact info if you don’t want to post the link publicly).

Good luck to everyone and thanks again to the hosts for continuing this celebration of works entering the public domain!

Submitted

Always happy if someone will try my prototypes. Still need some time to get a working proto, will call you back in 2 weeks...

Submitted(+1)

Thanks for the offer, I'd appreciate any feedback :

https://lilpdf.itch.io/urbanity/devlog/473945/metro-worker-alpha-3

The password is : metro

This is the alpha release / Proof of Concept for what I'm hoping to make for the jam.

Lots of place holder materials/models, but the root game cycle I'm starting to craft.

I'll make continual uploads over the next week, feel free to comment on this or any other dev logs!

It's certainly very interesting. 

I must admit I think a lot of the deeper meanings are lost of me, but it seems like it will likely be somewhat confusing to the average player. To the extent that's the point I guess that's fine then.  (I have not seen the film, so I'm sure that would make a difference)

A few mechanical issues / suggestions: 

I would include some indication that the player is hovering over a clickable button, and an indication that the button has been clicked. As it is, it feels awkward to click and not have confirmation that the button press was successful. Also, if it's possible for you to change the cursor, I would. The default cursor breaks the immersion, and the rest of the atmosphere is very immersive. 

In the very beginning, I found the music a little too loud to hear the text. Having additional options to adjust the volume of effects or music would be helpful. 

All in all, an interesting experience. I think it needs some additional feedback to encourage players to play more and seek more endings. 

. . .

One final note - I have no idea what the organizer's stance on the use of AI to generate imagery for these projects is, but hopefully they will clarify that in the future to the extent it becomes relevant. 

Thanks for making this. I was really impressed by some of the transitions.