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ok, I more curious what you envisioned when designing the game. Feeling it would play like a lvl 0 funnel or  grim dark kind of thing with the character's being ground down by the world. In the game you are running can the character raise their abilities by training or are there treasures, altars, quests that would give them the equivent of an extra?

Characters can raise their attributes by exerting themselves and then recovering, up to a maximum score of 18. You’ll find details about this in the Resting section on page 27.

It doesn’t really function as a funnel. The chance of dying permanently increases the more Scars you accrue, since you’re rolling against them to see if you survive a mortal wound or not. In the current version to roll 2d6 vs the number of Scars you’ve accrued and if you roll over them, you gain a new Scar. This means that a brand new character with only 1 Scar can’t die permanently the first time they reach 0hp, since the minimum roll on 2d6 is 2.

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Ah I see. I Missed that section in the Resting rules. And I thought it would count the next scar as well vs the 2d6 (even though it is written as you said in the current rules).  Ok Cool. Going to see if I can get some of friends to try this but they super entrenched in 5e.

Oh! under Light,  am I checking each die seperately for a 4+ or I am totaling the dice? Can't find it in the light section or example.

The Light section says

If the result is greater than 4, increase the number of dice for the next check. If the result on 3d6 is greater than 4, the light is extinguished.

“The result” being the total roll.

so don't start checking the total till the total dice is 3 or more? A lantern starts with 1d so 4 turns till I start checking? 

No, you’re looking at the total of each roll. So a lantern rolls 1d6. If that’s 4 or more, it moves to 2d6. If the total of 2d6 on the next roll is 4 or more, it moves to 3d6. If the total of 3d6 is 4 or more, it goes out.

OK got it