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(+2)

For what it is, it's not bad. The giant is intimidating, the sound isn't too much(maybe some screen-shake when closer?) Also some items aren't duck-through-able, like the kitchen table in the back and the presents, which threw me off at first. The presents i get, but i was just a wee bit too tall to duck under that table, which felt odd considering how out in the open that entire area is. 

Maybe have her stop and look around, with a higher alert range every time she reaches a turning point?

(+1)

Thanks for your comment, I'll try to implement the camera shake when we get too close to her (which may happen in the 0.6 since the 0.5 is already ready)

I'll also try to add some caches and make the ai more "intelligent" in the next updates

Thank for your comments, if you have more suggestions, I invite you to come on our Discord Server !