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(2 edits) (+1)

I agree, I probably could've polished the UI more.

If you mean the level that has the "Thanks for playing" text on it, yeah, that's the last level. Cannoli actually made an animation for the ending, but I thought it would be awkward in the actual game, since it wouldn't have any music. Looking back, though, I could've made it work.

I've seen other people not understand the game's mechanics, so I'm happy to know you got a good grasp on it. Even with my admittedly sub-par, slash nonexistent, communication. (this was because I wanted the player to discover and learn the mechanics on their own)

Yeah. thanks so much for the comment!