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(+1)

I have finally unlocked all of the good stuff. I haven't gotten around to testing out the Meteor yet but, I liked the Bomb quite a bit. It pairs well with the Boomerang, Cape, and Sword when you have the Accessory that drops the cooldown time. I did notice something that did bother me, not sure if it was addressed with v0.5.3 yet or if it will in 5.4 but when you are getting item upgrades sometimes when you only have 1-2 left you will get a double coin or potion option instead of the item you need to upgrade. A simple fix would be to have the coins and potion always appear in two slots when there is only one item or weapon left to upgrade. After that, you could simply have the coins or potion double their value on a 50/50 chance when taking the other slot. Would make running longer rounds worth more tenable and grind less time when getting the other weapons. Best of luck with further development. I hope this suggestion is helpful. [This comment is purely on the public release of 0.5.2]

(+1)

Thanks for the review!

It's not a bug, but the mechanics really aren't quite right. In the future, we will definitely think about how this can be solved