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Nice work! So much potential here! I loved the retro-PSX graphic style, and the character's movement was smooth (although I wish we could sprint). The decision to not have background music was a smart one, I believe-- it makes the setting feel eerie and lonely with just the crunch of the snow. But perhaps the sound of wind or crows cawing could add more ambience? And maybe deer running sfx.

I enjoyed the reloading mechanic. Very cool idea, although at times it felt clunky and unresponsive (I played the downloadable windows version btw). The deer corpses would slide halfway across the map, which was odd, but the cannibal totems were well done. I even got spooked on my way back to the truck in my second playthrough, thinking I could hear the enemy coming up behind me! Also I liked the color palette you chose for the environment.

I know it's a jam and you're gonna squash the bugs afterwards but I think you've made great design choices so far and I love the hunter/cannibal subject matter. Can't wait to play the next version!

Thanks for the feedback! We have crow models that will fly over and getting this out the door before the deadline I had no idea the wind sounds were not active.

Following week, I'll be wrapping up the whole project to what we dreamed it would be.