The topics involved here kind of gave me the ick, but the game itself is absolutely incredible-- very thought-provoking stuff that makes for a harrowing experience. Great job.
Plastic Fangs
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I love love LOVE these kinds of retro-style shooters and DEAD TRASH is easily one of the coolest ones I've ever played. As someone mentioned below, the axe could use some work on it's timing and swing speed but otherwise I'm not sure I would change much else. You did a remarkable job creating this considering Easy FPS Editor is notoriously janky.
Man oh man this demo was AWESOME!! I love 3rd-person retro survival horror stuff and your take on the genre is very impressive. I even love the creepy carnival setting you chose. Great puzzles, nice inventory screen, different weapons to combat foes-- total package here. Thanks BEDTIMESTORIES for another great game! My No Commentary Playthrough:
Yeah it's not there. This is a really cool game btw, I love that you combined first-person and third-person perspectives as well as having a cool inventory and different enemies to take down or avoid.
The slow walking speed can get pretty annoying after a while so I just ended up holding down shift to run all the time. Another bug I occasionally encountered was my character would get stuck on geometry or clip out of the screen and I'd have to restart. Also, after loading a saved game inventory items would oddly disappear-- like the battery or the floppy disk, and they couldn't be recovered or found again.
But despite these issues I found myself wanting to play the game again and again because, as I mentioned above, I'm intrigued by the gameplay and the world you've created.
I tried 3 times, but it kept crashing. The furthest I got was about 7 minutes in where you are searching through numbered rooms and you have to find "stuff" (no spoilers). I like the dirty, PSX style visuals. At times the environment gets very dark, like maybe we need a flashlight or lighter or something. I hope you can update this because I'd like to give it another go!
The bad: it's too short. The good: I loved the desolate, empty atmosphere of the school. The camcorder mechanic was nice, gives us a new way to look at our surroundings. The music was surprisingly catchy. In an earlier comment you mentioned the game could be longer depending on how much we explore, but I think it's only natural to follow the objective markers when playing a "walking simulator". I know this is one of your earlier games and you've grown waaayyy past it at this point but I'm still enjoying playing through these old games of yours that I must have missed the first time. You do amazing work!
This was a joy to play. i loved the autumnal vibe, and the antagonist was quite unique. The map was huge so lots to see and explore. My one complaint, and maybe this was just a weird bug, but the compass you find mixes up east and west. NW is actually NE, et cetera. That caused me some confusion at first, but after a bit I knew to flip it when plotting my course to the next destination. Is the tree creature somehow based off Irish folklore? At any rate, great job!
Let me start off by saying i LOVE the aesthetic you chose. Reminds me of Stay Out Of The House by Puppet Combo. It takes a minute to get to the scary part but that's great-- it gives you time to be unnerved by the forest area and its odd emptiness.
That said, once I arrived at the warehouse and began exploring, i discovered the antagonist is lightning fast-- way too fast. He sees you >> you're dead. Sadly this prevented me from getting further into the game.
I'd also say i enjoyed the random nature of the "lurker": he can appear pretty much anywhere it seems. If he was toned down a bit I think it would be an improvement, but otherwise I think you're heading in the right direction and with a few tweaks this could be an awesome little horror outing. Following!
At first, I was unimpressed. Why is the car/truck parked so far away from the house lol? But by the end you had won me over. The jump scares were very effective and twice I nearly jumped out of my seat! Some mechanics were a little janky (switching from E to LMB was weird) and yet I like what you were going for. The skybox changing colors with the different times of day was a nice touch that I noticed, too. Overall, I found myself enjoying this short little horror outing and now I want to try your other games. You have lots of potential and I'm sure your work will only improve. Cheers!
Nicely done. A couple of jump scares really got me and I enjoyed the music and atmosphere of the game. I wish the mystery lasted a little longer before all was revealed but still-- this was a well-made bit of horror and I look forward to seeing your progression as a developer! My No Commentary playthrough here:
Once I realized you can scroll the weapon wheel the game mechanics made a lot more sense. As others have mentioned, the reload idea is cool and I liked the stark atmosphere which reminded me of Pony Factory. I assume that was an inspiration? Great job with this demo-- it shows a lot of promise and I wish you good luck on future projects!