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First of all, I'm deeply sorry for the very very very late reply, I had some issues in my personal life, and I also managed to forget my password for this account...
So, I'll immediately answer every single one of your questions, and I hope they'll be worth the wait x)

- The mapping of the keys was originally made with an AZERTY keyboard in mind. I'll be honest, as a good old European Idiot, I completely forgot that most of the players would play on a QWERTY keyboard, and that it would be complicated for them to play with a game made for AZERTYs x)
That'll be fixed in the 0.2 Update, where I'll either allow the players to select their prefered setting, or just redo the mapping completely and remove every issues.

- Yep, currently, it's walking around that makes the time of the day advance. I'll probably modify the system in the 0.2 Update, and I will also add something to indicate the current time, maybe a clock or a "Daytime/Evening" indicator like in Persona.

- I couldn't find a way to show the Hunger/Thirst meter on the status screen, but in future updates, this screen will be removed completely and the Hunger/Thirst system will be either overhauled or changed, so it doesn't really matter x)

- That's... Actually an oversight. I probably did that mistake while setting up the items in the inventory.
Also, the statuses should have been "Thirsty" and "Hungry", and the food/drinks should have cured them.
Thanks for telling me this, I'll try to fix it in the next update. (<= i'm starting to sound like Peter Molyneux, here...)

- I blame that on the Jam xD
More seriously, originally, I planned to add a Romance system, where you had to speak multiple time with her, answer some questions and offer her gifts in order to seduce her and make her your girlfriend. The gifting was actually part of that system, and was to occur when you had already established at least a friendship with her, but I didn't have enough time to implement it correctly, so I had to do what I could, that'll be fixed.
Probably not in the 0.2, but maybe around the 0.5 update, or something like that.

- I agree wholeheartedly, i'll add more spots to farm flint stones on the map, and maybe some guaranteed spots too.

- You're not the first one to tell me that, actually.
I'll probably redo the entire tileset and replace it with a 100% original one, with better indications on what you can interact with or not.
I'll also add some visual feedbacks on interactions, like, maybe show if something can be interacted with by showing the relevant key somewhere on the screen.
I don't know, I'll think about a way x)

- And that's a bug i'm already aware of, and it's entirely my fault.
It's because I was actually too lazy to create a whole charset for the log, that could allow me to make it a single entity instead of two interconnected entities.
That'll be fixed in the 0.2 Update, for SURE, and if it isn't, I ask anyone that reads this to kick me in the nuts x)

There we go, I apologize again for replying so late, and I hope my answers satisfy you.
I'll try to post more informations on the 0.2 Update's progression in the following weeks/months.
Sorry again.