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That looks like a weird renpy timing issue (not part of my game code). No idea what could cause it...

In my next game I will definitely have performance in the back of my head when coding. 

I usually code on my mac and test the windows version in parallels/virtual machine, so the win code runs in an awfully slow environment. Haven't seen above issue there, though. But some timing issues with screen.rpy have occurred (especially tooltip features)